MERRIPHEL
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MERRIPHEL / WORK INDEX

Concept design.

Characters, environments, worlds, and experiments in form.

All projects

12 Concept projects Newest first
01 / 2026.3–2026.6

The Whispering Relic

Entertainment Design

Character development, worldbuilding, storyboards and key-scene illustration.

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A world told through characters, creatures and key scenes.

Project stillTRACK 01
02 / 2026.6

Till the World Ends, Ever in My Sight

Design Experiments

A pair of rings inspired by Hythlodaeus and Hades from FINAL FANTASY XIV, made in collaboration with KKJewellery.

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Each ring holds a trace of the other.

Project stillTRACK 02
03 / 2025.9–2026.1

The Gearspire

Entertainment Design

Character, merchandise and world design for a steampunk fantasy RPG concept.

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A chimera in a world rebuilt around steam and magic.

Project stillTRACK 03
04 / 2025.9–2026.1

Horror Hotel

Entertainment Design

Creature design and visual storytelling for a psychological horror team project.

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A shape in the dark, only ever seen in glimpses.

Team trailerTRACK 04
06 / 2026

CoraxNest

AI interaction systems

Persistent interaction infrastructure for Corax, a long-running AI companion.

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What should carry forward when the conversation changes windows?

Project stillTRACK 06
07 / 2025.2–2025.5

History of Illustration

Entertainment Design

Visual research and an original science-fiction key scene.

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A ship, a console and a creature come together in one scene.

Project stillTRACK 07
08 / 2025.2–2025.5

Sin City

Entertainment Design

A cabaret exterior, 3D interior and clock design inspired by late nineteenth-century Paris.

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Red and gold carry from the cabaret stage into the clock.

Project stillTRACK 08
09 / 2024.9–2025.1

Concept Art Pre-Production

Entertainment Design

Five design studies in character, creature, weapon, vehicle and toy design.

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From winged figures and weapons to a toy that breathes vapour.

Project stillTRACK 09
10 / 2023.10–2024.1

Rainforest

3D environment · Science-fiction exploration concept

A field expedition follows traces from another era into a rainforest. I developed the setting from research and sketches to a finished 3D environment.

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A ruin from another time lies beneath the canopy.

Project stillTRACK 10
11 / 2020.5

Hollow Knight: 2B Skin Design

Fan project · 2D skin

A fan skin study adapting 2B’s silhouette, the HUD and ability effects for Hollow Knight.

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I used 2B’s silhouette and YoRHa motifs to tie the sprites and interface together.

Project stillTRACK 11
12 / Sketchbook collection

Drawing Studies

Design Experiments

A collection of my studies in characters, light, and composition.

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A place for small drawings between projects.

Project stillTRACK 12