The Whispering Relic
Entertainment Design
Character development, worldbuilding, storyboards and key-scene illustration.
View projectA world told through characters, creatures and key scenes.
MERRIPHEL / WORK INDEX
Characters, environments, worlds, and experiments in form.
Entertainment Design
Character development, worldbuilding, storyboards and key-scene illustration.
View projectA world told through characters, creatures and key scenes.
Design Experiments
A pair of rings inspired by Hythlodaeus and Hades from FINAL FANTASY XIV, made in collaboration with KKJewellery.
View projectEach ring holds a trace of the other.
Entertainment Design
Character, merchandise and world design for a steampunk fantasy RPG concept.
View projectA chimera in a world rebuilt around steam and magic.
Entertainment Design
Creature design and visual storytelling for a psychological horror team project.
View projectA shape in the dark, only ever seen in glimpses.
Entertainment Design
Visual development for a Maya-inspired adventure RPG, from world research to characters, interface, weapons and magic.
View projectAn early visual prototype for Jaguar.
AI interaction systems
Persistent interaction infrastructure for Corax, a long-running AI companion.
View projectWhat should carry forward when the conversation changes windows?
Entertainment Design
Visual research and an original science-fiction key scene.
View projectA ship, a console and a creature come together in one scene.
Entertainment Design
A cabaret exterior, 3D interior and clock design inspired by late nineteenth-century Paris.
View projectRed and gold carry from the cabaret stage into the clock.
Entertainment Design
Five design studies in character, creature, weapon, vehicle and toy design.
View projectFrom winged figures and weapons to a toy that breathes vapour.
3D environment · Science-fiction exploration concept
A field expedition follows traces from another era into a rainforest. I developed the setting from research and sketches to a finished 3D environment.
View projectA ruin from another time lies beneath the canopy.
Fan project · 2D skin
A fan skin study adapting 2B’s silhouette, the HUD and ability effects for Hollow Knight.
View projectI used 2B’s silhouette and YoRHa motifs to tie the sprites and interface together.
Design Experiments
A collection of my studies in characters, light, and composition.
View projectA place for small drawings between projects.