2B at the Knight’s scale
I kept the white bob, black visor, flared skirt and sword readable in the small silhouette. The surviving close-ups show slightly different positions of the hem and legs. The project also involved redrawing movement sprite sequences.


HUD sketches and in-game tests
I kept the Soul meter and health markers where players would expect to find them. For the standard Soul meter I drew a gear cluster around the circular gauge. The in-game screenshots show how the emblem, meter and health icons read against the dark scene in different states.
First design plan
In my first plan, I matched each effect to a motif that could still communicate the original action. For example, I used a Pod shockwave for a ground impact and a spear silhouette for a forward spell. The table records the ideas in the draft. The clip above shows a surviving HUD and ability test.
HUD
- Standard Soul meter
- Gears over a YoRHa background
- Steel Soul meter
- 2B’s greatsword over a YoRHa background
- Godseeker Soul meter
- Adam’s blocks over a YoRHa background
- Health masks
- Black boxes
- Hiveblood
- Lunar Tear flowers
- Full Soul meter
- YoRHa unit emblem
Spells
- Vengeful Spirit
- A gold spear silhouette
- Shade Soul
- A hacking ring and an orb of light
- Desolate Dive
- A shockwave from a double-bladed axe strike
- Descending Dark
- A Pod shockwave with Adam’s golden impact effect
- Howling Wraiths
- Flight Unit missiles
- Abyss Shriek
- Several Flight Unit heavy blades with a wave of light
Nail Arts and basic attack
- Basic attack
- A transparent ripple
- Charged slash
- A floating offhand greatsword or a Type-40 charge effect
- Cyclone Slash
- Phantom blades from a charged Pod skill
Movement, healing and charms
- Dash
- Dodge particles inspired by the FFVII crossover’s Engine Blade
- Crystal Dash
- An execution blade array based on a Pod skill
- Crystal Dash trail
- Blade shockwaves with gold particles
- Monarch Wings
- Adam’s golden wings or mechanical wings
- Healing
- A white flash and a +1 indicator
- Fury of the Fallen
- A faint dark red and black glow inspired by A2’s Berserk effect
- Grimmchild, fourth stage
- Pod 042
- Grimmchild fireball
- A light projectile
The draft also listed a womb and a fluke entry without assigning replacement effects.
