Education
BA (Hons) Concept Art
Teesside University · United Kingdom
Sep 2024 – Jul 2027 (expected)
- Expected First-Class Honours.
- Academic focus: fantasy character design, narrative visual development, worldbuilding, game environments, and boss-battle concept art.
Professional experience
Game Design Intern
TRISCRIPT Game Studio · Independent game developer
Jun – Jul 2026
- Researched mainstream games and analysed their structures, core systems, and gameplay frameworks.
- Designed an original core gameplay loop and iterated on mechanics using AI-assisted prompting workflows.
- Hand-drew character sprites, integrated visual assets across iterations, and delivered a playable HTML browser mini-game demo published on itch.io.
Game project experience
Concept Artist / Level Designer
Dog Of War · USC Shanghai Summer Program
Jul 2026
- Established the visual direction and co-designed core gameplay and level layouts through iterative sketches.
- Composed original background music in FL Studio for a rhythm-game concept explored during brainstorming.
- Created the narrative illustrations, including cover art, loading screens, endings, and four-panel comics.
- Built low-poly 3D models and hand-painted their textures; designed UI elements and animated pop-up transitions.
Visual Artist
Debt of the Deep · CIGA Game Jam 2026
Jul 2026
- Contributed to the thematic concept and iterative gameplay refinement.
- Designed stylised aquatic enemies, drew animation keyframes, and used AI-assisted in-betweening to complete swimming cycles.
- Collaborated on the title logo, weapon sprite components, and interactive UI.
2D Artist
Unbreathable · Global Game Jam 2026
Jan 2026
- Illustrated cutscenes and ending CGs, and produced animated victory sequences.
- Drew walk-cycle sprites for human and canine playable characters and contributed interactive UI assets.
Team Lead & Lead Concept Artist
The Gearspire · Academic group project
Sep 2025 – Jan 2026
- Allocated tasks, tracked progress, mediated creative disagreements, and aligned project standards with tutors; organised presentation rehearsals and storyboard discussions for the final review.
- Developed the steampunk fantasy world, world-map layout, and core gameplay system.
- Designed the protagonist Chimera, including character concepts, movement logic, weapons, promotional art, merchandise, attack VFX, and behavioural animations.
- Conceptualised a mechanical dragon boss, its combat rules, attack patterns, and interactive terrain, and sketched key storyboards for the boss battle.
Awards & honours
Bronze Award
SGADC Singapore Art Design Competition
2026
Tools & interests
Software
Photoshop, Blender, Microsoft Office, ZBrush, Substance 3D Painter, After Effects, FL Studio, CapCut, Unity, Unreal Engine 5.
AI-assisted workflows
ChatGPT, Codex, Claude Code, Kling AI, and Suno AI for prototyping, coding, art, animation, and audio production.
Interests
Fantasy literature, game concept art, digital painting, creative writing, model making, BJD photography, worldbuilding, equestrianism, archery, and Latin dance.
