Character design
I began with the chimera as a way to combine features from different animals. I compared horn silhouettes, lion and antelope heads, moth-like patterns and clawed feet before developing a long-tailed, four-legged silhouette. The final blue and gold design carries the long horns and mechanical fittings into the pose studies.
The weapon sketches explore two swords that can join to form a spear. The pose sheet tests how the character reads when rearing, turning and carrying the weapon.
Merchandise design
I looked at mugs whose lids, bases and handles double as recognizable parts of a character. The final concept uses the creature as a removable lid and repeats the project’s gear motif in the handle and cup body. The board compares normal, hot and cold colours and shows how the lid and spoon could be used.
Character poster
I compared action-led compositions and close-up portraits. The final poster centres the character’s face and horns in an ornamental frame, with red and gold setting off the blue figure.
Combat, key scene and world map
The Modified Dragonborn connects the combat concept to the Gear Council’s use of mechanical augmentation. The encounter studies include a half-field strike, a diagonal dash and attacks that bring the surrounding terrain into play. I also sketched the playable character’s sword, spear and magic actions, then brought the two figures together in a grayscale key scene.
The map places the camp, wilderness, settlements and Steam Factory within the same region. The team presentation pairs the map with the group’s descriptions of those places.
Research for the team
The team moodboards connect the fictional setting with choices about architecture, function and composition. Gears, pipes and a clock tower help distinguish the Gear Council’s seat of power. The Steam Factory and the modified Dragonborn carry that same machinery into the story and combat concepts.
Week 6 team presentation
The team presentation brings together the world, character lineup, interface, environments, posters and merchandise. The slides below are excerpts from the shared presentation, with the original project credits. The complete PowerPoint also contains the recorded narration.
Download the complete team PowerPoint ↗

